FIRMAMENT
A downloadable Virtual Environment for Windows
Firmament is an experiment and critique of the aesthetics of the sublime used by institutions to manipulate a patron or audience to feel a connection to a higher faculty.
The audience experiences a sublime landscape, a journey through a dark abandoned train tunnel emerging in a surreal and harmonious built environment. These features are subtle manipulations of the aesthetic of the Sublime (Vastness, Infinity, Succession, Uniformity) all building to create an evocative journey for the user. The physical qualities of the built objects are influenced by religious architecture but do not borrow from any single aesthetic, instead affecting the audience through their form and scale rather than relying on pre-established cultural understandings.
The sound and music was designed and composed in collaboration with sound designer Siobhan O'Toole.
Firmament is designed to be experienced through the Oculus Rift VR Headset but can also be played through traditional PC Controls, also supporting Xbox Controls.
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Lucian R Lovell |
Genre | Simulation |
Tags | environment, Forest, oculus, sublime, Surreal, Unity, virtual, Virtual Reality (VR), volumetric, Walking simulator |
Inputs | Oculus Rift |
Comments
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what asset pack did you use? that large head was in a game I've been looking for
this game make me cupapi tq developers
This works very good with the Oculus Quest 2 connected to my computer and I managed to use the controllers as well to move around. I really enjoyed the scenery and the sounds added were wonderful. I really like the way this was put together. I just wish there was more to this. Thank you for this experience.
Bonjour,
Je vois que le jeu n'est pas terminé. Il manque des colliders sur certains objets (crane..). J'ai allumé des spots sur des poteaux. Que faire ensuite ?
On ne peut pas quitter le jeu sauf avec Ctrl Alt Del
Hi,
Thanks for the feedback and finding some collision gaps! This project was created for live exhibition so there wasn't any need for a UI or easier exit point however I believe I bound "R" on the keyboard to restart the experience.
Thanks,
L